Sketchup to 3ds max converter free download
This exporter will examine the mesh object and use the source vertex normal information to determine which polygon edges should be marked as smooth.
If this checkbox is disabled then all mesh objects appearing in the SketchUp file will look faceted. Enabling this option which is the default will remove all redundant vertices from the mesh and weld together vertices into one vertex which are "close together". The tolerance value is the maximum distance allowed in object space coordinates for all vertices to collapse into one.
If your model appear to collapse together, then 1 your model is unnaturally small, 2 you need to decrease the tolerance value by a factor of Want convex polygons only Checkmark this checkbox to cause non-convex polygons to become triangulated.
Want quadrilateral polygons only Checkmark this checkbox to cause 5 or more sided polygons to become triangulated. Want triangles only Checkmark this checkbox to cause 4 or more sided polygons to become triangulated. Want planar polygons. SketchUp will not accept polygons which are non-planar. In other words, if some vertices of a polygon do not sit on the averaged plane of the polygon then they are thrown away. Enabling this option which is the default will cause all mesh objects to be examined and those polygons which are deemed non-planar to a tolerance level will be triangulated.
The "tolerance" value determines how far away a vertex of the polygon must sit from the averaged plane of the polygon before the polygon can be considered non-planar. This value is measured in object-space of the mesh object before the mesh is scaled and translated into its final world-space location. Enable polygon reduction If this checkbox is enabled check-marked then the SketchUp exporter will apply the global polygon reduction algorithm to each mesh object just prior to them being embedded in the SketchUp file.
The algorithm allows the number of polygons in the scene to be greatly reduced. The parameters used to reduce the polygons can be modified by pressing the "Edit Polygon Reduction Global Options" button. Press the "Help" button on its corresponding dialog box to learn more about the polygon reduction system.
Set all boundary Edges to: These checkboxes allow you to forcibly override the smoothed, soft and hidden states of each "boundary" edge on a mesh in the SketchUp file. A "boundary edge" is one for which a polygon does not share it with any other polygon ie.
Normally you would never want to change this option because the SketchUp exporter automatically sets the 'smoothed' and 'soft' states on each exported edge of each mesh object.
Please note that you may have to disable the "Merge coplanar faces" on the second exporter options panel for these overrides to take effect. Smoothed - Setting this checkbox will set all boundary edges to "smoothed", meaning that the vertex normals used for shading will be shared between the two adjacent polygons. Soft - Setting this checkbox will set all boundary edges to "soft", meaning that the two adjacent polygons should be considered as "one surface" a concept used within the SketchUp program , and hence they are rendered as being hidden.
Hidden - Setting this checkbox will set all boundary edges to "hidden", meaning that the edges will not be visible at all within the SketchUp program. Normally you would never enable this since the 'soft' option often is used more often to hide edges. Set all non-boundary Edges to: This is the same as above except that only non-boundary edges are affected. Non-boundary edges internal edges are those which have at least 2 polygons sharing the same edge.
Enables Panel 2 Measurement Units for Exported File This combo box determines how the internal scene units will be matched to those which SketchUp can understand and accept.
For example, if the internal scene is defined using "kilometers" but this combo box is set to "Scale scene to meters" then the SketchUp file will be written to use "meters" and all geometry will be scaled times larger.
Use current scene units scale if necessary If this combo box option is chosen which is the default then the exported SketchUp file units will be made the same as the internal scene units. If no match is possible then the exported file will use meters. The geometry of the exported scene may also be scaled larger or smaller in order to provide exact unit matching for example, if the internal scene is defined using "kilometers" then the SketchUp file will be written as "meters" and all geometry will be scaled times larger due to the fact that SketchUp does not support kilometer units.
Use current scene units no scaling If this combo box option is chosen which is the default then the exported SketchUp file units will be made the same as the internal scene units.
If no match is possible then the exported file will be set to use meters. No scaling of the geometry will be made if there is no direct mapping of the internal units to the exported SketchUp units as is done by the previous option.
Blindly set to inches no scaling Blindly set to feet no scaling Blindly set to millimeters no scaling Blindly set to centimeters no scaling Blindly set to meters no scaling. If any of these combo box options are chosen then the exported SketchUp file units will be set to inches, feet, mm, cm or meters.
No scaling of the geometry will be made. Scale scene to inches Scale scene to feet Scale scene to millimeters Scale scene to centimeters Scale scene to meters. Blindly set to inches no scaling Blindly set to feet no scaling Blindly set to millimeters no scaling Blindly set to centimeters no scaling Blindly set to meters no scaling If any of these combo box options are chosen then the exported SketchUp file units will be set to inches, feet, mm, cm or meters.
Scale scene to inches Scale scene to feet Scale scene to millimeters Scale scene to centimeters Scale scene to meters If any of these combo box options are chosen then the exported SketchUp file units will be set to inches, feet, mm, cm or meters. If the current internal scene units is not the same as the chosen SketchUp export units format then the exported geometry will be scaled larger or smaller so that the units will match.
Use SketchUp geometry instancing to reduce file size SketchUp promotes the concept of geometry re-use via "Component Definitions".
A component definition is a container of one or more 3D faces polygons. The internal Okino 3D scene graph also uses a very similar, but more extensive concept, called "master objects" and instances whereby one geometry object can be instanced multiple times in a scene.
If this checkbox is enabled which is the default , then any Okino object definition which is instanced 2 or more times will be mapped into a SketchUp "Component Definition" and a corresponding number of "Component Instances". This will make for much smaller output files. If this option is disabled then every internal instance will be expanded into a full, unique object inside SketchUp.
Thus, instances of one common mesh object will be expanded into unique, copied meshes in the SketchUp file and thus, taking up considerably more room.
Force every object to be a 'Component Definition' Normally this exporter will only create a SketchUp "Component Definition" when the corresponding object inside the internal Okino scene graph has been instanced 2 or more times.
This results in cleaner scenes to navigate inside the SketchUp user interface. However, if this option is enabled then each and every Okino scene graph object definition will be turned into a SketchUp "Component Definition", even if it is only instanced once in the scene. Why would you want to enable this option? It is useful is you envision creating more "Component Instances" of these exported "Component Definitions" inside of the SketchUp program.
Rather than have to select the faces and create your own component definitions, they will already be created once the SketchUp file is loaded. Splines If this checkbox is checkmarked then all 3D spline shape primitives based on curves such as Bezier, B-Spline, Cardinal, Tension will be converted to linear curves then exported to the SketchUp file as 3D PolyLines.
Output materials 'surface' definitions If this checkbox is checkmarked then materials will be exported along with any associated texture map. Multiply color by material shading coefficient Inside Okino's internal scene graph each material has a "diffuse color" and a corresponding "diffuse shading coefficient". The "shading coefficient" can be considered a variable intensity control that brightens or darkens its corresponding diffuse color, without having to modify the color itself.
If this checkbox is checkmarked then the diffuse shading coefficient is multiplied into its corresponding diffuse color value before being exported to the SketchUp file material.
If this checkbox is not checkmarked then only the raw diffuse color will be output to the SketchUp file and its corresponding shading coefficient value ignored. This will typically result in brighter, bolder and punchier materials, what we ourselves term "OpenGL" shading which tends to be more saturated than colors seen in photo-realistic rendering programs.
Embed texture maps into SketchUp materials If this checkbox is checkmarked then a diffuse texture map associated with the material will be embedded directly inside the SketchUp file, attached to its corresponding material.
In most cases you will need to press the "Modify Source Bitmap Image Search Paths" button and tell the exporter where your source bitmap textures are located.
Modify Source Bitmap Image Search Paths In specific circumstances you will need to inform PolyTrans where your source bitmap images are located so that automatic bitmap file embedding process proceeds properly. If PolyTrans reports warnings that specific images could not be located during automatic bitmap conversion press this button so that the Search-Paths dialog box appears.
Using this dialog box you can tell PolyTrans where your source bitmaps are located. Apply Global Transformation If this checkbox is enabled then a general purpose global transformation will be applied to each exported scene. A new top-level grouping node will be added to the scene called "Global Transform" which will contain this new transformation matrix. This option will allow you to, for example, Re-center all of the geometry so that it is centered at the origin 0,0,0 in the SketchUp scene.
Auto-scale the geometry so that it is no larger than a specific bounding box size. Scale the scene by a X, Y, Z value. Shear the scene by a X, Y, Z value. Rotate the scene by a X, Y, Z value. The current SketchUp view is exported with the name Default Camera, and other scene camera definitions are labeled with their scene name.
See Creating Scenes for details about creating and naming scenes in your SketchUp model. In the Scale area, use the Units drop-down list to determine the unit of measurement in the exported 3DS file. The Units setting can affect the way geometry is described within the 3DS file.
For example, a 1 meter cube in SketchUp exports to 3DS with sides of length 1 when units are set to meters. If you change the export units to centimeters, the same cube exports to 3DS with a length of The 3DS format contains extra information that indicates the original units using a scale factor.
This information allows an application that reads 3DS to automatically adjust a 3DS model to its original size. Unfortunately, many applications ignore this unit scale information. As a result, the centimeter cube imports as times larger than the 1 meter cube, instead of at the same size. In these cases, the best work-around is simply to export files at the units setting that the 3DS importing application expects. Here are a few known issues you may encounter after you import your 3DS file into another program:.
The SketchUp forum is the place to be. Our outstanding community of passionate experts have answers to your questions. Help Center. During this time, you might be prompted to re-enter your credentials username and password. Learn more about our security upgrades. The Import dialog box appears. Navigate to your 3DS file and select it. Click the Options button. Users who already have a valid license for the old version of the plugin, can download from here. You can also integrate your 3D design applications with SimLab Composer and reach ultimate visualization options for your projects.
Scene Building. SimLab Composer. SimLab Composer is the complete 3D software for communicating your 3D designs and sharing your ideas with others in the most suitable and easy way. More 3ds Max Plugins. Download for Win SketchUp Exporter for 3ds Max. Buy Upgrade. How to get it and use it?
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