Raw danger game clues
With that, players can play more than one storyline as all storylines is connected with others and the choices made in one chapter will affects other chapters and ultimately the ending of the game. Disaster Report Wiki Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account? But given how much flooding there is, could it be our beloved mayor cut corners during the project? Or perhaps he himself is a victim of some other nefarious agent?
This whiny, bumbling little turd is the personal secretary to the mayor. Not that he seems very bright.
She discovers her brother David dead in his apartment while a man in black flees the scene, and is then framed for the murder. After she escapes from the police station using a clever bit of stealth, the race is on to find the killer, avenge her bother, clear her name and — would you believe it — save the world from a deadly virus.
David worked for pharmaceutical giant NorCal, could there be some kind of conspiracy behind his death? Then he leaves her to drown. At one point you can help him catch Amber, which actually makes the game easier in the long run. Except this night is a little different, as his passenger is reporter Sophia Briggs. All he wants is to get his damn fare money!
First she gets Joshua to steal her a waitress uniform, and then she persuades Isaac to drive her all over the city despite having no money. Along the way you encounter and must save Kelly Austin from the first game.
Along with pouring filthy toilet water on Paige and filling her shoes with thumbtacks, she took Paige up to the school roof and encouraged her to commit suicide. When the flooding occurs she traps Paige in a locker and locks all the doors behind her en route to the evacuation point. Paige can get her revenge on Emily though by letting her die later on.
Later she helps Paige escape, while recounting events from the previous game. A mysterious, bandaged man with no recollection of his past. You actually bump into him while controlling earlier characters.
Slowly he pieces together who he is, and the terrible project he was involved with. When she gets a fever Ivan has to take care of her. For fun you can mess her around, giving wrong information as to where Ivan is.
The main character from the first game! You can also control him in chapter 6 if you made Joshua leave on the helicopter after rescuing Stephanie from the collapsed road, with the hanging cable. Although a nice bonus for fans of the previous game, Keith has an injured leg, making him unbearably slow to control.
GSDX v. SPU2-X v. Thanks to BEAR78 for providing the game front hires cover. We couldn't find some of the information and covers for this game. When more accurate information or covers are obtained, the entry will be updated adding the missing information.
You will find instructions on how to proceed. You will get his "Survivor Certificate" with ending pattern Type 1-C. If you go with either 1 or 2 above the game will go ahead to the start of Amber Brazil's Story. We will be using one of these options for the second run, but right now you need to choose option 3, as there are a large number of collectables that can only be aquired this way. How Japanese. This area is visited later by other characters. If there are any items here you feel you do not need and do not pick up, they will still be here when the other characters come through.
All the items are in almost the same spots for everyone, so they are not that hard to find. Go over to the shutter on to the west and open it with the speed handle.
Cross the car park area going south east towards the street light. There is a blue arrow at the base. The one Joshua has has already counted for the Collections list so its all good. One of the other characters who comes through here later can use it instead. Go east out of the car park and go south. The truck with Geo on the side on the left side of the road has a blue arrow behind it.
Its pretty mild changes so it is not necessary to see them all, so just pick which ever you prefer. Follow him to where his friend is trapped. Return Back to the restaurant.
So which ever branch you decided to take you are now in the restaurant. Do not talk to Stephanie just yet as that will move the game along and there is still some stuff we can do in the area. Lets to this Clockwise, starting with the Kitchen. The door to the kitchen is just by the near end of the long servery if you are starting from the entrance of the restaurant. WHen you walk in here the Game like to play Spielberg and takes camera control away from you, so its a little difficult to get a good look around.
Veteran Resident Evil Players will be used to this sort of ambient gimmickry. Walk south towards the camera, then turn east and into the main kitchen. The director will keep the camera pointing at Joshua and it will soon reveal a blue arrow in plain sight on a bench. As you walk towards it you will see the Yellow Arrow of a save point appear. This is why I usually like to come in here first.
From the cooker save point turn north. If you go in the door you can see here you will find a total of four blue arrows. You don't need to get them now as we will be back in here again quite soon. Leave the kitchen the way you came in and head to the entrance foyer. Go east to find an opening that leads to the rest rooms.
There is nothing in the Gents. In the ladies in a blue arrow. At the bottom of the stairs head South towards the Tanker. You will notice that there is a Recycle Bin here. Use it if you need to.
On the road just west of the tanker is a blue arrow. Go along here and you will see the doors into the building on the west. Go in here and on the paved area west there is a blue arrow. Use this to go down into the large hole in the road.
If you chose to help the man in the white coat you have been here already. On the south side in the hole is a blue arrow. Go to the large red pillar with on it. How cute is that! The middle car here can be used to get across the large hole. As soon as you are across the car turn north and follow the edge of the hole along to a blue arrow. Keep walking all the way across the intersection and towards the dead end. There is a Blue arrow here. This is a parking area under the restaurant.
The recycle bin we saw earlier is in the south west corner here. Go to the South east corner and through the door. This can actually be a very useful item as you can use it anytime from your menu to warm up, dry off and eat the same way as at save points. Using it exhausts the Propane. So you will need to find more before you can use it again.
If you have been following along with this guide may have another propane we found earlier in the game, if you decided to grab it of course. Go up the Stairs here then down the hall. Choose yes then walk through the now unlocked door and you will be back in the restaurant.
Go back into the table area through the closet opening and go to the table in the far back corner to the south for a blue arrow. This part of the game can go in one of two branches. Talk to her again for a comment. Use the large pot two burners to the right of the save spot in the Kitchen for this.
You have the four food items through the door to the north to experiment with, plus any you may or may not have on your person that you have picked up and carried with up to this point. The Save point is right here so use that so you can keep re-loading to try different combos. The only difference is now there will be food on the table in the scene.
The game will then move on to the next area. You can get in there by going south along the wall to the opening. Leave the park and walk to the street just south. There is a map just left of where Joshua is. This area is a bit of a maze so keep an eye on the compass and the map [R3]. Go straight ahead east then turn south and go thought the gate into the Community center.
Make use of him as this is the last time Joshua will see him. Go back out the gate, a few steps east, then go south along the path to find a flat top with a blue arrow. Step over the hole in the wall just left north. Grap the step ladder and move it against the wall of the garage for a quick scene.
Climb up the stepladder and follow Stephanie. The small balcony here has a blue arrow. Paddle west up the south side of the flats and you will see a blue arrow on a veranda with a broken railing. There is another balcony with a broken railing here with a blue arrow. Follow the verandah to the end for a blue arrow. Paddle down here a way and get ready to hit the [R1] button as a rather nasty landslide throws a few buildings in your ways and some waves right at the boat.
Can't go this way now so better turn around and go back. Just before you get back to the spot where you first got on the boat there is a way to the east. Paddle down here and keep going as it turns north. Be careful when you reach the area where the landslide just happened as those broken power cables can kill you if you get too close.
Paddle through the gap between the two houses north east. Go all the way to the wall then turn and paddle south. Watch out for the cars that will fall into the water from the east. Just after where the cars fall in is a path east that leads to a ramp. Head there for a scene. Before you go over to Stephanie turn and head north west across the car park to find a blue arrow near the fence.
Paddle under the broken bridge here for a scene. Not good. You need to get around that to where the guy is waving to you from the small jetty.
It can be a little tricky. Before going after her head back towards the rental boat stand, north, then west onto the broken bridge for a blue arrow. Follow that south for a blue arrow. Go into the tent for a scene and Stephanie will go out and wait by one of the RVs. There will be a scene. Go out the back of the tent and go into the RV to the south. Talk to the guy inside and he will give you the meal. Do not run while taking the meal back or you will spill it.
When you get back to the sick man there will be a scene and Stephanie will go out to wait by one of the RVs. She will go back inside the RV for a while, so lets take a look around out here. Around the tent west of the RV where you are now, near the fence and a blue tarp is a blue arrow.
If you helped the Injured man earlier this is where you go the meal for him. There are some large red containers here with some barrels between them. Climb up on the barrels then jump to the containers for access to two blue arrows. Now may be a good time to save. Go out the front of the tent for a scene. Run back through the tent while avoiding all the stuff flying around. When you get out the back Stephanie will call out to you to follow her so do just that. She will use a fallen fence to run along then head up some stairs.
It is a hard push to keep going through this area. Be careful of the wind as it will push you around and throw debris at you that can kill you if you get hit hard. Make sure both Joshua and Stephanie are in the warmest clothes you have. Time to push ahead. Go down the ladder you can see just to the right a little ahead of where you start. A large billboard will get thrown at the top of the ladder so make sure you don't let it hit you.
There is a blue arrow you should see once you climb down and are on the lower tracks. The wind is not as bad here on the lower parts of the tracks which makes it a little easier.
Keep going and you will cross a fallen sign. Be ready for another sign to get blown onto your path. There is a blue arrow just north of were it lands. Go up and turn back for a blue arrow just near the edge.
You will have to jump from the end to the roof of the building ahead. Turn back to face the tracks and call out for Stephanie for a scene. There is a blue arrow here near those tanks. Go through the door to find a room with a save point you will no doubt be happy to see, and two blue arrows. Find the Train that is hanging off the tracks north of the door with the save. Its pretty hard to miss. It is at the end of a large trench. You need to get on the roof of that train.
Go all the way along the train and use the debris at the end to get down onto the tracks, the climb down the ladder to the north. Run west along the tracks and you will soon get a scene. Stephanie will tell you where to go so be sure to follow her and be quick about it. She will climb up a ladder so go up after her. Keep chasing her west and you will get a scene. Head west then turn north and follow the side of the train back east for a blue arrow. Go up the stairs onto the platform, down the next stairs into the subway, and follow the path of debris as it goes around to the north.
Be careful as you start to approach the edge of the water as the roof will collapse a bit and the large cement post holding it up will shatter. Keep heading north and run through the turnstiles and quickly west as that large Christmas Tree is about to fall. Once it does you will find two blue arrows at its base.
You will get Joshua's Survival Certificate with ending type 1-A. Hit [x] for the option to change her name if you wish. I will be referring to her as Amber for this guide. Once you are through with renaming or not there will be a scene.
Spielberg is back and has taken control of the camera again. This is literally "security Camera" mode and it last for a while. Resident Evil fans will be right at home with this, but others may find it irritating until they get used to it. There is only one way to go here, so just follow the hall around and open the door to room Amber will not let you stray to far from the door so you cant miss it.
Tall lace up boots removed in three seconds! To the south, the door on the east has a scene if you open it. Then, if you go in there and look at the bath you can turn the water off or not. Sierra young? Notice how all the people from Joshua's story are still in here? This page is taking on more of a "Kevin Bacon" approach now it seems. It is all quite Zen too, as there are people in there that, from Amber's time frame, not even Joshua has met yet.
He is probably helping a lady find her contact lens about now. It is all quite Tarrentino. Step through the door for another scene. There is a cute line from Amber if you step into the Kitchen and look at the Microwave. Must be in shock poor thing. I really don't expect how well he eats is in any way relevant anymore. Poor guy. Go east and out onto the balcony for a blue arrow.
Or rather it would be blue, if not for the atmospheric lighting filter. What a remarkably strange thing to do. Go and open the door for a scene. Didn't amber leave her boots here? I wonder what happened to them? Are they in that small cabinet? But who would have put them in there? It was not Amber, so it must have been the Man in Black? Call out twice for a quick scene. Open the door here and grab the blue arrow. There is a save spot in here and a cop trapped under a bookcase.
Amber has a few very minor branches here. If you want to see them all now be sure to save first so you can reload and try them. They are very minor and have no impact on the game after this point so any of them will be fine.
Pick "What's going on" for an extra bit of cheese. Go to the blue arrow and use the Towel Bar to get Item Key Ring Go through the door and use the key ring on locker D-1 for two blue arrows. So why was she not allowed to wear them to the station? Also, here is a question for those even more obsessed with detail than I am.. Even though Amber already HAD these two items when her game started, do they only count as collectable items if you get them back here?
Keep in mind that in order to answer that question you would need to erase your save game, play all the way through from scratch, and NOT pick up the pair of Lace-up Boots during Joshua's Story, as well as not pick them up out of the locker here with Amber! Somehow I just can not bring myself to care enough to find out! If you freed the cop there will be a short scene here. Go West up the hall to the large Barred door and use the key ring for a scene.
Hey wait a sec, if Trap was going to lock Amber in down here to die alone, in the rain. How Very Hemingway then why did he bother with the Handcuffs o. Step back down the hall a few paces for a scene. How did she survive that? Go back and save if you wish, then go out the door to the west you can now reach. Follow the hall to what seems to be a lobby. The door you pass in the hall only leads to an empty room.
Have Amber try to use one of the phones for a great line. How pathetic. I'll be your friend Amber! There is more cheese if she looks at the vending machines to the north near the impassable gushing water.
They are really swinging the sympathy hammer hard here, eh! Go up the hall east off the lobby. The first door on the right has the sign "Meeting" above has two blue arrows.
The room through the door has a blue arrow. Turn west to see a blue arrow in a bookcase. You need to move around in this area when the cops are not looking or you will get arrested and its game over. Why can she not just ask one of the cops for help and be evacuated with the other people? Yes, this is exactly what I tried to do my first play through the game. Oh well. Run straight east to find a door. Enter it and you will be in a room with a save spot and Seven yes seven blue arrows. One of them in the eastern most locker in the corner of the room.
The rest are in plain sight. This will allow you, at least for a while, to move around and not get arrested if spotted by the cops. You can leave the Custom Jacket on, the disguise will still work. Well, as long as you to not talk to the cops. All except one will arrest you if you do that. The one that will not arrest you I will mention when we get to him. You NEED to have an umbrella to get another item later in the game, so be sure to grab this one. Feel free to use it, but just be careful with it.
If it breaks you will have to reload a previous save. Now that you can walk around easier you can leave the room. Go north along the wall, follow the wall west, and then follow it back east again on the opposite side to find a blue arrow waiting at the end of the alley.
Wait for the cop to stand still. Go up next to him, go into the Menu, go to talent, hit [X] and Amber will pick his pocket. It was during Free mode. Amber was already wearing the one she finds in the room with the other officer's clothes at the time, meaning two of them in one play.
I have not recieved this from him in a full game, and I have tried many, many, many times. I am assuming this was a very rare "glitch". Go back to the door of the room you just came from and go past it to find another door a little further south. Go in there and you will be in a hall.
Go into the Men's room for a blue arrow. Head east to find two cops and a blue arrow. Amber can't get to these. They are accessible later by another character. Speaking of, see the three people talking a further to the west? Looks like a woman and two men? I wonder who they are? You now have a choice. This will effect the game both now and in the future. Go through it then west to a hose dangling out of the back of the tanker.
Keep Amber walking for a few seconds when she gets to it and there will be a scene. Quickly now, run south around the back of the tanker to the road for a scene. Are those the two people we just saw over the fense? Walk back to the gate and talk to the cop here. Ask him to open the gate for a scene. If you talk to him again he will arrest you.
Don't stop to say thanks like I did my first game. Cops attitude turns on a dime Macross Zero Style. We will be using [2] for the second run anyway.
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